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Events and Signals in PyQt4

Events and Signals in PyQt4

In this part of the PyQt4 programming tutorial, we will explore events and singnals occuring in applications.

Events

Events are an important part in any GUI program. Events are generated by users or by the system. When we call the application's exec_() method, the application enters the main loop. The main loop fetches events and sends them to the objects. Trolltech has introduced a unique signal and slot mechanism.
Events are an important part in any GUI program. All GUI applications are event-driven. An application reacts to different event types which are generated during its life. Events are generated mainly by the user of an application. But they can be generated by other means as well. e.g. internet connection, window manager, timer. In the event model, there are three participants:
  • event source
  • event object
  • event target
The event source is the object whose state changes. It generates Events. The event object (Event) encapsulates the state changes in the event source. The event target is the object that wants to be notified. Event source object delegates the task of handling an event to the event target.
When we call the application's exec_() method, the application enters the main loop. The main loop fetches events and sends them to the objects. Signals and slots are used for communication between objects. A signal is emitted when a particular event occurs. A slot can be any Python callable. A slot is called when a signal connected to it is emitted.

New API

PyQt4.5 introduced a new style API for working with signals and slots.
QtCore.QObject.connect(button, QtCore.SIGNAL('clicked()'), self.onClicked)
This is the old style API.
button.clicked.connect(self.onClicked)
The new style adheres more to the Python standards.

Signals & Slots

This is a simple example, demonstrating signals and slots in PyQt4.
#!/usr/bin/python
# -*- coding: utf-8 -*-

"""
ZetCode PyQt4 tutorial

In this example, we connect a signal
of a QtGui.QSlider to a slot
of a QtGui.QLCDNumber.

author: Jan Bodnar
website: zetcode.com
last edited: October 2011
"""

import sys
from PyQt4 import QtGui, QtCore


class Example(QtGui.QWidget):

def __init__(self):
super(Example, self).__init__()

self.initUI()

def initUI(self):

lcd = QtGui.QLCDNumber(self)
sld = QtGui.QSlider(QtCore.Qt.Horizontal, self)

vbox = QtGui.QVBoxLayout()
vbox.addWidget(lcd)
vbox.addWidget(sld)

self.setLayout(vbox)
sld.valueChanged.connect(lcd.display)

self.setGeometry(300, 300, 250, 150)
self.setWindowTitle('Signal & slot')
self.show()

def main():

app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())


if __name__ == '__main__':
main()
In our example, we display a QtGui.QLCDNumberand a QtGui.QSlider. We change the lcd number by dragging the slider knob.
sld.valueChanged.connect(lcd.display)
Here we connect a valueChanged signal of the slider to the display slot of the lcd number.
The sender is an object that sends a signal. The receiver is the object, that receives the signal. The slot is the method, that reacts to the signal.

Signals & slot
Figure: Signal & slot

Reimplementing event handler

Events in PyQt4 are processed often by reimplementing event handlers.
#!/usr/bin/python
# -*- coding: utf-8 -*-

"""
ZetCode PyQt4 tutorial

In this example, we reimplement an
event handler.

author: Jan Bodnar
website: zetcode.com
last edited: October 2011
"""

import sys
from PyQt4 import QtGui, QtCore


class Example(QtGui.QWidget):

def __init__(self):
super(Example, self).__init__()

self.initUI()

def initUI(self):

self.setGeometry(300, 300, 250, 150)
self.setWindowTitle('Event handler')
self.show()

def keyPressEvent(self, e):

if e.key() == QtCore.Qt.Key_Escape:
self.close()

def main():

app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())


if __name__ == '__main__':
main()
In our example, we reimplement the keyPressEvent() event handler.
def keyPressEvent(self, e):

if e.key() == QtCore.Qt.Key_Escape:
self.close()
If we click the escape button, the application terminates.

Event sender

Sometimes it is convenient to know, which widget is the sender of a signal. For this, PyQt4 has a sender()method.
#!/usr/bin/python
# -*- coding: utf-8 -*-

"""
ZetCode PyQt4 tutorial

In this example, we determine the event sender
object.

author: Jan Bodnar
website: zetcode.com
last edited: October 2011
"""

import sys
from PyQt4 import QtGui, QtCore


class Example(QtGui.QMainWindow):

def __init__(self):
super(Example, self).__init__()

self.initUI()

def initUI(self):

btn1 = QtGui.QPushButton("Button 1", self)
btn1.move(30, 50)

btn2 = QtGui.QPushButton("Button 2", self)
btn2.move(150, 50)

btn1.clicked.connect(self.buttonClicked)
btn2.clicked.connect(self.buttonClicked)

self.statusBar()

self.setGeometry(300, 300, 290, 150)
self.setWindowTitle('Event sender')
self.show()

def buttonClicked(self):

sender = self.sender()
self.statusBar().showMessage(sender.text() + ' was pressed')

def main():

app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())


if __name__ == '__main__':
main()
We have two buttons in our example. In the buttonClicked() method we determine, which button we have clicked by calling the sender()method.
btn1.clicked.connect(self.buttonClicked)            
btn2.clicked.connect(self.buttonClicked)
Both buttons are connected to the same slot.
def buttonClicked(self):

sender = self.sender()
self.statusBar().showMessage(sender.text() + ' was pressed')
We detemine the signal source by calling the sender() method. In the statusbar of the application, we show the label of the button being pressed.

Event sender
Figure: Event sender

Emitting signals

Objects created from QtCore.QObject can emit signals. If we click on the button, a clicked() signal is generated. In the following example we will see, how we can emit signals.
#!/usr/bin/python
# -*- coding: utf-8 -*-

"""
ZetCode PyQt4 tutorial

In this example, we show how to emit a
custom signal.

author: Jan Bodnar
website: zetcode.com
last edited: October 2011
"""

import sys
from PyQt4 import QtGui, QtCore


class Communicate(QtCore.QObject):

closeApp = QtCore.pyqtSignal()


class Example(QtGui.QMainWindow):

def __init__(self):
super(Example, self).__init__()

self.initUI()

def initUI(self):

self.c = Communicate()
self.c.closeApp.connect(self.close)

self.setGeometry(300, 300, 290, 150)
self.setWindowTitle('Emit signal')
self.show()

def mousePressEvent(self, event):

self.c.closeApp.emit()

def main():

app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())


if __name__ == '__main__':
main()

We create a new signal called closeApp. This signal is emitted, during a mouse press event. The signal is connected to the close() slot of the QtGui.QMainWindow.
class Communicate(QtCore.QObject):

closeApp = QtCore.pyqtSignal()
We create a class based on a QtCore.QObject. It creates a closeApp signal when instantiated.
self.c = Communicate()
self.c.closeApp.connect(self.close)
An instance of the Communicate class is created. We connect a close() slot of the QtGui.QMainWindowto the closeApp signal.
def mousePressEvent(self, event):

self.c.closeApp.emit()
When we click on the window with a mouse pointer, the closeApp signal is emitted.

In this part of the PyQt4 tutorial, we have covered signals and slots.

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