Properties
In this part of the C# tutorial, we will talk about properties.Properties are special kind of class members. We use predefined set and get methods to access and modify them. Property reads and writes are translated to get and set method calls. Accessing variables with a field notation (e.g. object.Name) is easier than with custom method calls.(e.g. object.GetName()). However with properties, we still have the advantage of encapsulation and information hiding. In other words, properties shield the data from the outside world while having a convenient field access.
using System;We have a simple Person class with one property.
public class Person
{
private string _name;
public string Name
{
get { return _name; }
set { _name = value;}
}
}
public class CSharpApp
{
static void Main()
{
Person p = new Person();
p.Name = "Jane";
Console.WriteLine(p.Name);
}
}
public string NameWe have a property that is called Name. It looks like a regular method declaration. The difference is that it has specific accessors called
{
...
}
get
and set
. get { return _name; }A
set { _name = value; }
get
property accessor is used to return the property value, and a set
accessor is used to assign a new value. The value
keyword is used to define the value being assigned by the set indexer. Person p = new Person();We create an instance of the Person class. We access the member field using the field notation.
p.Name = "Jane";
Console.WriteLine(p.Name);
$ ./properties.exeThis is the outcome of the program.
Jane
Read-only properties
It is possible to create read-only properties. To create a read-only property, we omit the set accessor and provide only the get accessor in the implementation.using System;In the preceding example, we demonstrate the use of a read-only property.
public class Person
{
private string _name = "Jane";
public string Name
{
get { return _name; }
}
}
public class CSharpApp
{
static void Main()
{
Person p = new Person();
// p.Name = "Jane";
Console.WriteLine(p.Name);
}
}
private string _name = "Jane";We initialize the member right away, because later it is not possible.
public string NameWe make the property read-only by providing a get accessor only.
{
get { return _name; }
}
// p.Name = "Jane";This line is now commmented. We cannot change the property. If we uncommented the line, the Mono C# compiler would issue the following error:
readonly.cs(19,11): error CS0200: Property or indexer `Person.Name' cannot be assigned to (it is read-only)
. Automatic properties
C# version 3.0 introduced auto-implemented or automatic properties. In a software project, there are lots of simple properties, that only set or get some simple values. To simplify programmming and to make the code shorter, automatic properties were created. Note that we cannot use automatic properties in all cases. Only for the simple ones.using System;This code is much shorter. We have a person class in which we have two properties.
public class Person
{
public string Name { get; set; }
public int Age { get; set; }
}
public class CSharpApp
{
public static void Main()
{
Person p = new Person();
p.Name = "Jane";
p.Age = 17;
Console.WriteLine("{0} is {1} years old",
p.Name, p.Age);
}
}
public string Name { get; set; }Here we have two automatic properties. There is no implementation of the accessors. And there are no member fields. The compiler will do the rest for us.
public int Age { get; set; }
Person p = new Person();We normally use the properties as usual.
p.Name = "Jane";
p.Age = 17;
Console.WriteLine("{0} is {1} years old",
p.Name, p.Age);
$ ./automatic.exeOutput of the example.
Jane is 17 years old
Other notes
We can mark properties with access modifiers likepublic
, private
or protected
. Properties can be static
also. C# supports also abstract
, virtual
and sealed
properties. They are used similarly like for regular methods. using System;In the preceding example, we define a virtual property and override it in the Derived class.
public class Base
{
protected string _name = "Base class";
public virtual string Name
{
set { _name = value; }
get { return _name; }
}
}
public class Derived : Base
{
protected new string _name = "Derived class";
public override string Name
{
set { _name = value; }
get { return _name; }
}
}
public class CSharpApp
{
public static void Main()
{
Base b = new Base();
Derived d = new Derived();
Console.WriteLine(b.Name);
Console.WriteLine(d.Name);
}
}
public virtual string NameThe Name property is marked with the
{
set { _name = value; }
get { return _name; }
}
virtual
keyword. protected new string _name = "Derived class";We are hiding a member in the Derived class. To supress the compiler warning, we use the
new
keyword. public override string NameAnd here we override the Name property of the Base class.
{
set { _name = value; }
get { return _name; }
}
This chapter covered C# properties. We described the properties and showed, how they are implemented. We mentioned automatic properties and read-only properties.
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