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Object-oriented Visual Basic tutorial

Object-oriented programming II

In this chapter of the Visual Basic tutorial, we continue description of the OOP in the Visual Basic language.

Interfaces

A remote control is an interface between the viewer and the TV. It is an interface to this electronic device. Diplomatic protocol guides all activities in the diplomatic field. Rules of the road are rules that motorists, cyclists and pedestrians must follow. Interfaces in programming are analogous to the previous examples.
Interfaces are:
  • APIs
  • Contracts
Objects interact with the outside world with the methods, they expose. The actual implementation is not important to the programmer, or it also might be secret. A company might sell a library and it does not want to disclose the actual implementation. A programmer might call a Maximize method on a window of a GUI toolkit, but knows nothing about how this method is implemented. From this point of view, interfaces are methods, through which objects interact with the outside world, without exposing too much about their inner workings.
From the second point of view, interfaces are contracts. If agreed upon, they must be followed. They are used to design an architecture of an application. They help organize the code.
Interfaces are fully abstract types. They are declared using the Interface keyword. Interfaces can only have method signatures and constants. All method signatures declared in an interface must be public. They cannot have fully implemented methods, nor member fields. A Visual Basic class may implement any number of interfaces. An interface can also extend any number of interfaces. A class that implements an interface must implement all method signatures of an interface.
Interfaces are used to simulate multiple inheritance. A Visual Basic class can inherit only from one class. A Visual Basic class can implement multiple interfaces. Multiple inheritance using the interfaces is not about inheriting methods and variables. It is about inheriting ideas or contracts, which are described by the interfaces.
There is one important distinction between interfaces and abstract classes. Abstract classes provide partial implementation for classes, that are related in the inheritance hierarchy. Interfaces on the other hand can be implemented by classes, that are not related to each other. For example, we have two buttons. A classic button and a round button. Both inherit from an abstract button class, that provides some common functionality to all buttons. Implementing classes are related, since all are buttons. Another example might have classes Database and SignIn. They are not related to each other. We can apply an ILoggable interface, that would force them to create a method to do logging.
Option Strict On


Module Example

Interface IInfo

Sub DoInform()

End Interface

Class Some
Implements IInfo

Sub DoInform() Implements IInfo.DoInform
Console.WriteLine("This is Some Class")
End Sub

End Class

Sub Main()

Dim sm As New Some
sm.DoInform()

End Sub

End Module
This is a simple Visual Basic program demonstrating an interface.
Interface IInfo
Sub DoInform()
End Interface
This is an interface IInfo. It has the DoInform() method signature.
Class Some
Implements IInfo
We use the Implements to implement from an interface.
Sub DoInform() Implements IInfo.DoInform
Console.WriteLine("This is Some Class")
End Sub
The class provides an implementation for the DoInform() method. The Implements keyword explicitly specifies which method signature we are implementing.

The next example shows, how a class can implement multiple interfaces.
Option Strict On


Module Example

Interface Device

Sub SwitchOn()
Sub SwitchOff()

End Interface

Interface Volume

Sub VolumeUp()
Sub VolumeDown()

End Interface

Interface Pluggable

Sub PlugIn()
Sub PlugOff()

End Interface

Class CellPhone
Implements Device, Volume, Pluggable

Public Sub SwitchOn() Implements Device.SwitchOn
Console.WriteLine("Switching on")
End Sub

Public Sub SwitchOff() Implements Device.SwitchOff
Console.WriteLine("Switching on")
End Sub

Public Sub VolumeUp() Implements Volume.VolumeUp
Console.WriteLine("Volume up")
End Sub

Public Sub VolumeDown() Implements Volume.VolumeDown
Console.WriteLine("Volume down")
End Sub

Public Sub PlugIn() Implements Pluggable.PlugIn
Console.WriteLine("Plugging In")
End Sub

Public Sub PlugOff() Implements Pluggable.PlugOff
Console.WriteLine("Plugging Off")
End Sub

End Class

Sub Main()

Dim o As New CellPhone
o.SwitchOn()
o.VolumeUp()
o.PlugIn()

End Sub

End Module
We have a CellPhone class that inherits from three interfaces.
Class CellPhone
Implements Device, Volume, Pluggable
The class implements all three interfaces, which are divided by a comma. The CellPhone class must implement all method signatures from all three interfaces.
$ ./interface.exe 
Switching on
Volume up
Plugging In
Running the program.

The next example shows how interfaces can inherit from multiple other interfaces.
Option Strict On


Module Example

Interface IInfo

Sub DoInform()

End Interface

Interface IVersion

Sub GetVersion()

End Interface

Interface ILog
Inherits IInfo, IVersion

Sub DoLog

End Interface

Class DBConnect
Implements ILog

Public Sub DoInform() Implements IInfo.DoInform
Console.WriteLine("This is DBConnect class")
End Sub

Public Sub GetVersion() Implements IVersion.GetVersion
Console.WriteLine("Version 1.02")
End Sub

Public Sub DoLog() Implements ILog.DoLog
Console.WriteLine("Logging")
End Sub

Public Sub Connect()
Console.WriteLine("Connecting to the database")
End Sub

End Class

Sub Main()

Dim db As New DBConnect
db.DoInform()
db.GetVersion()
db.DoLog()
db.Connect()

End Sub

End Module
We define three interfaces. We can organize interfaces in hierarchy.
Interface ILog
Inherits IInfo, IVersion
The ILog interface inherits from two other interfaces.
Public Sub DoInform() Implements IInfo.DoInform
Console.WriteLine("This is DBConnect class")
End Sub
The DBConnect class implements the DoInform() method. This method was inherited by the ILog interface, which the class implements.
$ ./interface2.exe 
This is DBConnect class
Version 1.02
Logging
Connecting to the database
Output.

Polymorphism

The polymorphism is the process of using an operator or function in different ways for different data input. In practical terms, polymorphism means that if class B inherits from class A, it doesn't have to inherit everything about class A; it can do some of the things that class A does differently. (wikipedia)
In general, polymorphism is the ability to appear in different forms. Technically, it is the ability to redefine methods for derived classes. Polymorphism is concerned with the application of specific implementations to an interface or a more generic base class.
Polymorphism is the ability to redefine methods for derived classes.
Option Strict On


Module Example

MustInherit Class Shape

Protected x As Integer
Protected y As Integer

Public MustOverride Function Area() As Integer

End Class

Class Rectangle
Inherits Shape

Sub New(ByVal x As Integer, ByVal y As Integer)
Me.x = x
Me.y = y
End Sub

Public Overrides Function Area() As Integer
Return Me.x * Me.y
End Function

End Class


Class Square
Inherits Shape

Sub New(ByVal x As Integer)
Me.x = x
End Sub

Public Overrides Function Area() As Integer
Return Me.x * Me.x
End Function

End Class

Sub Main()

Dim shapes() As Shape = { New Square(5), _
New Rectangle(9, 4), New Square(12) }

For Each shape As Shape In shapes
Console.WriteLine(shape.Area())
Next

End Sub

End Module
In the above program, we have an abstract Shape class. This class morphs into two descendant classes, Rectangle and Square. Both provide their own implementation of the Area() method. Polymorphism brings flexibility and scalability to the OOP systems.
Public Overrides Function Area() As Integer
Return Me.x * Me.y
End Function
...
Public Overrides Function Area() As Integer
Return Me.x * Me.x
End Function
Rectangle and Square classes have their own implementations of the Area method.
Dim shapes() As Shape = { New Square(5), _
New Rectangle(9, 4), New Square(12) }
We create an array of three Shapes.
For Each shape As Shape In shapes
Console.WriteLine(shape.Area())
Next
We go through each shape and call Area method on it. The compiler calls the correct method for each shape. This is the essence of polymorphism.

NotOverridable, NotInheritable

NotOverridable methods cannot be overridden and NotInheritable classes cannot be inherited from. These keywords are a matter of a design of the application. We should not inherit from some classes and some methods should not be overridden.
Option Strict On


Module Example

Class Base

Public NotOverridable Sub Say()
Console.WriteLine("Base class")
End Sub

End Class

Class Derived
Inherits Base

Public Overrides Sub Say()
Console.WriteLine("Derived class")
End Sub

End Class

Sub Main()

Dim o As Base = New Derived
o.Say()

End Sub

End Module
This program won't compile. We get an error 'Public Overrides Sub Say()' cannot override 'Public NotOverridable Sub Say()' because it is declared 'NotOverridable'.
Option Strict On


Module Example

NotInheritable Class Math

Public Shared Function getPI() As Single
Return 3.141592
End Function

End Class

Class DerivedMath
Inherits Math

Public Sub Say()
Console.WriteLine("DerivedMath class")
End Sub

End Class

Sub Main()

Dim o As DerivedMath = New DerivedMath
o.Say()

End Sub

End Module
In the above program, we have a prototype base Math class. The sole purpose of this class is to provide some helpful methods and constants to the programmer. (In our case we have only one method for simplicity reasons.) It is not created to be inherited from. To prevent uninformed other programmers to derive from this class, the creators made the class NotInheritable. If you try to compile this program, you get the following error: 'DerivedMath' cannot inherit from class 'Math' because 'Math' is declared 'NotInheritable'.

Deep copy vs shallow copy

Copying of data is an important task in programming. Object is a composite data type in OOP. Member field in an object may be stored by value or by reference. Copying may be performed in two ways.
The shallow copy copies all values and references into a new instance. The data to which a reference is pointing is not copied; only the pointer is copied. The new references are pointing to the original objects. Any changes to the reference members affect both objects.
The deep copy copies all values into a new instance. In case of members that are stored as references a deep copy performs a deep copy of data, that is being referenced. A new copy of a referenced object is created. And the pointer to the newly created object is stored. Any changes to those referenced objects will not affect other copies of the object. Deep copies are fully replicated objects.
If a member field is a value type, a bit-by-bit copy of the field is performed. If the field is a reference type, the reference is copied but the referred object is not; therefore, the reference in the original object and the reference in the clone point to the same object. (a clear explanation from programmingcorner.blogspot.com)
The next two examples will perform a shallow and a deep copy on objects.
Option Strict On


Module Example

Class Color

Public red as Byte
Public green as Byte
Public blue as Byte

Sub New(red As Byte, green As Byte, _
blue As Byte)
Me.red = red
Me.green = green
Me.blue = blue
End Sub

End Class

Class MyObject
Implements ICloneable

Public Id As Integer
Public Size As String
Public Col As Color

Sub New(Id As Integer, Size As String, _
Col As Color)
Me.Id = Id
Me.Size = Size
Me.Col = Col
End Sub

Public Function Clone() As Object _
Implements ICloneable.Clone
Return New MyObject(Me.Id, Me.Size, Me.Col)
End Function

Public Overrides Function ToString() As String
Dim s As String
s = String.Format("Id: {0}, Size: {1}, Color:({2}, {3}, {4})", _
Me.Id, Me.Size, Me.Col.red, Me.Col.green, Me.Col.blue)
Return s
End Function

End Class

Sub Main()

Dim col As New Color(23, 42, 223)

Dim obj1 As New MyObject(23, "small", col)
Dim obj2 As MyObject

obj2 = CType(obj1.Clone(), MyObject)

obj2.Id += 1
obj2.Size = "big"
obj2.Col.red = 255

Console.WriteLine(obj1)
Console.WriteLine(obj2)

End Sub

End Module
This is an example of a shallow copy. We define two custom objects. MyObject and Color. The MyObject object will have a reference to the Color object.
Class MyObject
Implements ICloneable
We should implement ICloneable interface for objects, which we are going to clone.
Public Function Clone() As Object _
Implements ICloneable.Clone
Return New MyObject(Me.Id, Me.Size, Me.Col)
End Function
The ICloneable interface forces us to create a Clone() method. This method returns a new object with copied values.
Dim col As New Color(23, 42, 223)  
We create an instance of the Color object.
Dim obj1 As New MyObject(23, "small", col)
An instance of the MyObject object is created. It passes the instance of the Color object to its constructor.
obj2 = CType(obj1.Clone(), MyObject)
We create a shallow copy of the obj1 object and assign it to the obj2 variable. The Clone() method returns an Object and we expect MyObject. This is why we do explicit casting.
obj2.Id += 1
obj2.Size = "big"
obj2.Col.red = 255
Here we modify the member fields of the copied object. We increment the Id, change the Size to "big" and change the red part of the color object.
Console.WriteLine(obj1) 
Console.WriteLine(obj2)
The Console.WriteLine() method calls the ToString() method of the obj2 object, which returns the string representation of the object.
Id: 23, Size: small, Color:(255, 42, 223)
Id: 24, Size: big, Color:(255, 42, 223)
We can see, that the Ids are different. 23 vs 24. The Size is different. "small" vs "big". But the red part of the color object is same for both instances. 255. Changing member values of the cloned object (Id, Size) did not affect the original object. Changing members of the referenced object (Col) has affected the original object too. In other words, both objects refer to the same color object in memory.
To change this behaviour, we will do a deep copy next.
Option Strict On


Module Example

Class Color
Implements ICloneable

Public Red as Byte
Public Green as Byte
Public Blue as Byte

Sub New(Red As Byte, Green As Byte, _
Blue As Byte)
Me.Red = Red
Me.Green = Green
Me.Blue = Blue
End Sub

Public Function Clone() As Object _
Implements ICloneable.Clone
Return New Color(Me.Red, Me.Green, Me.Blue)
End Function

End Class

Class MyObject
Implements ICloneable

Public Id As Integer
Public Size As String
Public Col As Color

Sub New(Id As Integer, Size As String, _
Col As Color)
Me.Id = Id
Me.Size = Size
Me.Col = Col
End Sub

Public Function Clone() As Object _
Implements ICloneable.Clone
Return New MyObject(Me.Id, Me.Size, CType(Me.Col.Clone(), Color))
End Function

Public Overrides Function ToString() As String
Dim s As String
s = String.Format("Id: {0}, Size: {1}, Color:({2}, {3}, {4})", _
Me.Id, Me.Size, Me.Col.Red, Me.Col.Green, Me.Col.Blue)
Return s
End Function

End Class

Sub Main()

Dim col As New Color(23, 42, 223)

Dim obj1 As New MyObject(23, "small", col)
Dim obj2 As MyObject

obj2 = CType(obj1.Clone(), MyObject)

obj2.Id += 1
obj2.Size = "big"
obj2.Col.Red = 255

Console.WriteLine(obj1)
Console.WriteLine(obj2)


End Sub

End Module
In this program, we perform a deep copy on object.
Class Color
Implements ICloneable
Now the Color class implements the ICloneableinterface.
Public Function Clone() As Object _
Implements ICloneable.Clone
Return New Color(Me.Red, Me.Green, Me.Blue)
End Function
We have a Clone() method for the Color class too. This helps to create a copy of a referenced object.
Public Function Clone() As Object _
Implements ICloneable.Clone
Return New MyObject(Me.Id, Me.Size, CType(Me.Col.Clone(), Color))
End Function
Now, when we clone the MyObject, we call the Clone()method upon the Col reference type. This way we have a copy of a color value too.
$ ./deepcopy.exe 
Id: 23, Size: small, Color:(23, 42, 223)
Id: 24, Size: big, Color:(255, 42, 223)
Now the red part of the referenced Color object is not the same. The original object has retained its previous 23 value.

Exceptions

Exceptions are designed to handle the occurrence of exceptions, special conditions that change the normal flow of program execution. Exceptions are raised or thrown, initiated.
During the execution of our application, many things might go wrong. A disk might get full and we cannot save our file. An Internet connection might go down and our application tries to connect to a site. All these might result in a crash of our application. To prevent happening this, we must cope with all possible errors that might occur. For this, we can use the exception handling.
The Try, Catch and Finally keywords are used to work with exceptions.
Option Strict On

Module Example

Sub Main()

Dim x As Integer = 100
Dim y As Integer = 0
Dim z As Double

Try
z = x \ y
Catch e As Exception
Console.WriteLine(e.Message)
End Try

End Sub

End Module
In the above program, we intentionally divide a number by zero. This leads to an error.
Try 
z = x \ y
...
End Try
Statements that are error prone are placed after the Trykeyword.
Catch e As Exception
Console.WriteLine(e.Message)
...
Exception types follow the Catchkeyword. In our case we have a generic Exception which will catch an exception of any type. There are some generic exceptions and some more specific. Statements that follow the Catch keyword are executed, when an error occurs. When an exception occurs, an exception object is created. From this object we get the Message property and print it to the console.

Any uncaught exception in the current context propagates to a higher context and looks for an appropriate catch block to handle it. If it can't find any suitable catch blocks, the default mechanism of the .NET runtime will terminate the execution of the entire program.
Option Strict On

Module Example

Sub Main()

Dim z As Double
Dim x As Integer = 100
Dim y As Integer = 0

z = x \ y

End Sub

End Module
In this program, we divide by zero. We have no custom exception handling. On Visual Basic 2008 Express we receive the following error message: 'Unhandled Exception: System.DivideByZeroException: Attempted to divide by zero.'.

Option Strict On

Imports System.IO

Module Example

Dim fs As FileStream

Sub Main()

Try
fs = File.Open("file", FileMode.OpenOrCreate)
Console.WriteLine(fs.Length)
Catch e As IOException
Console.WriteLine("IO Error")
Console.WriteLine(e.Message)
Finally
Console.WriteLine("Finally")
If fs.CanRead = True Then
fs.Close()
End If
End Try

End Sub

End Module
The statements following the Finally keyword are always executed. It is often used to clean-up tasks, such as closing files or clearing buffers.
Catch e As IOException
Console.WriteLine("IO Error")
Console.WriteLine(e.Message)
In this case, we catch for a specific IOException exception.
Finally
Console.WriteLine("Finally")
If fs.CanRead = True Then
fs.Close()
End If
These lines guarantee that the file handler is closed.

Option Strict On

Module Example

Sub Main()

Dim x As Integer
Dim y As Integer
Dim z As Double

Try
Console.Write("Enter first number: ")
x = Convert.ToInt32(Console.ReadLine())

Console.Write("Enter second number: ")
y = Convert.ToInt32(Console.ReadLine())

z = x / y
Console.WriteLine("Result: {0:D} / {1:D} = {2:D}", x, y, z)

Catch e As DivideByZeroException
Console.WriteLine("Cannot divide by zero.")
Catch e As FormatException
Console.WriteLine("Wrong format of number.")
Catch e As Exception
Console.WriteLine(e.Message)
End Try

End Sub

End Module
In this example, we catch for various exceptions. Note that more specific exceptions should precede the generic ones. We read two numbers from the console and check for zero division error and for wrong format of number.
$ ./passing.exe 
Enter first number: et
Wrong format of number.
Running the example.

Option Strict On

Module Example

Class BigValueException
Inherits Exception

Sub New(ByVal msg As String)
MyBase.New(msg)
End Sub

End Class

Sub Main()

Dim x As Integer = 340004
Const LIMIT As Integer = 333

Try
If (x > LIMIT) Then
Throw New BigValueException("Exceeded the maximum value")
End If
Catch e As BigValueException
Console.WriteLine(e.Message)
End Try

End Sub

End Module
Let's say, we have a situation in which we cannot deal with big numbers.
Class BigValueException
Inherits Exception
We have a BigValueException class. This class derives from the built-in Exception class.
Dim Const LIMIT As Integer = 333 
Numbers bigger than this constant are considered to be "big" by our program.
Sub New(ByVal msg As String)
MyBase.New(msg)
End Sub
Inside the constructor, we call the parent's constructor. We pass the message to the parent.
If (x > LIMIT) Then
Throw New BigValueException("Exceeded the maximum value")
End If
If the value is bigger than the limit, we throw our custom exception. We give the exception a message "Exceeded the maximum value".
Catch e As BigValueException
Console.WriteLine(e.Message)
We catch the exception and print its message to the console.

Properties

Properties are special kind of class members. We use predefined set and get methods to access and modify them. Property reads and writes are translated to get and set method calls. Accessing variables with a field notation (e.g. object.Name) is easier than with custom method calls.(e.g. object.GetName()). However with properties, we still have the advantage of encapsulation and information hiding.
Option Strict On


Module Example

Class Person

Private _name As String

Public Property Name() As String
Get
Return _name
End Get

Set (Byval Value As String)
_name = Value
End Set
End Property

End Class

Sub Main()

Dim p as New Person
p.Name = "Jane"

Console.WriteLine(p.Name())

End Sub

End Module
We have a simple Person class with one property.
Public Property Name() As String
...
End Property
We use the Property keyword to create properties in Visual Basic.
Get
Return _name
End Get
We use the predefined Get keyword to create an accessor method to the _name field.
Set (Byval Value As String)
_name = Value
End Set
Similarly, the Set keyword creates a mutator method for the _name field.
Dim p as New Person
p.Name = "Jane"

Console.WriteLine(p.Name())
We create an instance of the Person class. We access the member field using the field notation.
$ ./properties.exe 
Jane
This is the outcome of the program.

Delegates

A delegate is a form of type-safe function pointer used by the .NET Framework. Delegates are often used to implement callbacks and event listeners.
Option Strict On


Module Example

Public Delegate Sub NameDelegate(ByVal msg As String)

Class Person

Private FirstName As String
Private SecondName As String

Sub New(First As String, Second As String)
Me.FirstName = First
Me.SecondName = Second
End Sub

Public Sub ShowFirstName(msg As String)
Console.WriteLine(msg & Me.FirstName)
End Sub

Public Sub ShowSecondName(msg As String)
Console.WriteLine(msg & Me.SecondName)
End Sub

End Class

Sub Main()

Dim nDelegate As NameDelegate

Dim per As New Person("Fabius", "Maximus")

nDelegate = AddressOf per.ShowFirstName
nDelegate("Call 1: ")

nDelegate = AddressOf per.ShowSecondName
nDelegate("Call 2: ")

End Sub

End Module
In the example we have one delegate. This delegate is used to point to two methods of the Person class. The methods are called with the delegate.
Public Delegate Sub NameDelegate(ByVal msg As String)
The delegate is created with a Delegate keyword. The delegate signature must match the signature of the method being called with the delegate.
Dim nDelegate As NameDelegate
Here we create a variable of our custom delegate type.
nDelegate = AddressOf per.ShowFirstName
nDelegate("Call 1: ")
The AddressOf operator is used to get the reference to the ShowFirstName() method. Now that we point to the method, we can call it via the delegate.
$ ./simpledelegate.exe 
Call 1: Fabius
Call 2: Maximus
Both names are printed via the delegate.

Events

Events are messages triggered by some action. Click on the button or tick of a clock are such actions. The object that triggers an event is called a sender and the object that receives the event is called a receiver.
Option Strict On


Module Example

Public Event ValueFive()

Dim Random As Integer

Public Sub Main()

AddHandler ValueFive, AddressOf OnFiveEvent

For i As Integer = 0 To 10

Randomize()
Random = CInt(Rnd() * 7)

Console.WriteLine(Random)

If Random = 5 Then
RaiseEvent ValueFive()
End If
Next

End Sub

Public Sub OnFiveEvent()
Console.WriteLine("Five Event occured")
End Sub

End Module
We have a simple example in which we create and launch an event. An random number is generated. If the number equals to 5 a FiveEvent event is generated.
Public Event ValueFive() 
An event is declared with a Event keyword.
AddHandler ValueFive, AddressOf OnFiveEvent
Here we plug the event called ValueFive() to the OnFiveEvent() subroutine. In other words, if the ValueFive event is triggered, the OnFiveEvent() subroutine is executed.
If Random = 5 Then
RaiseEvent ValueFive()
End If
When the random number equals to 5, we raise the ValueFive event. We use the RaiseEvent keyword.
$ ./event.exe 
0
1
5
Five Event occured
2
5
Five Event occured
6
7
6
3
3
1
Outcome of the program might look like this.

Next we have a more complex example.
Option Strict On


Namespace EventSample

Public Class FiveEventArgs
Inherits EventArgs

Public Count As Integer
Public Time As Date

Public Sub New(ByVal Count As Integer, ByVal Time As Date)
Me.Count = Count
Me.Time = Time
End Sub

End Class

Public Class Five

Private Count As Integer = 0

Public Sub OnFiveEvent(ByVal source As Object, _
ByVal e As FiveEventArgs)
Console.WriteLine("Five event {0} occured at {1}", _
e.Count, e.Time)
End Sub

End Class

Public Class RandomGenerator

Public Event ValueFive(ByVal source As Object, _
ByVal e As FiveEventArgs)

Public Sub Generate()

Dim Count As Integer = 0
Dim args As FiveEventArgs

For i As Byte = 0 To 10
Dim Random As Integer

Randomize()
Random = CInt(Rnd * 6)
Console.WriteLine(Random)

If Random = 5 Then
Count += 1
args = New FiveEventArgs(Count, Now)
RaiseEvent ValueFive(Me, args)
End If
Next
End Sub

End Class

Public Class Example

Public Shared Sub Main()

Dim five As New Five
Dim gen As New RandomGenerator

AddHandler gen.ValueFive, AddressOf five.OnFiveEvent

gen.Generate()

End Sub

End Class

End Namespace
We have four classes. FiveEventArgs carries some data with the event object. The Five class encapsulates the event object. RandomGenerator class is responsible for random number generation. It is the event sender. Finally the Example class, which is the main application object and has the Main() method.
Public Class FiveEventArgs
Inherits EventArgs

Public Count As Integer
Public Time As Date
...
The FiveEventArgs carries data inside the event object. It inherits from the EventArgs base class. The Count and Time members are data that will be initialized and carried with the event.
If Random = 5 Then
Count += 1
args = New FiveEventArgs(Count, Now)
RaiseEvent ValueFive(Me, args)
End If
If the generated random number equals to 5, we instantiate the FiveEventArgs class with the current Count and Date values. The Count variable counts the number of times this event was generated. The Time value holds the time, when the event was generated. The event is sent with the RaiseEvent keyword with the sender object and event arguments.
AddHandler gen.ValueFive, AddressOf five.OnFiveEvent
We plug the ValueFive event to its handler.
$ ./event2.exe 
3
6
5
Five event 1 occured at 9/15/2010 5:06:13 PM
3
5
Five event 2 occured at 9/15/2010 5:06:13 PM
6
3
2
5
Five event 3 occured at 9/15/2010 5:06:13 PM
2
5
Five event 4 occured at 9/15/2010 5:06:13 PM
This is the ouput I got on my computer.
In this part of the Visual Basic tutorial, we continued the discussion of the object-oriented programming in Visual Basic.

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