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Introduction to JRuby Swing

Introduction to JRuby Swing

In this part of the JRuby Swing tutorial, we will introduce the Swing toolkit and create our first programs using the JRuby programming language.
The purpose of this tutorial is to get you started with the Swing toolkit with the JRuby language. Images used in this tutorial can be downloaded here. I used some icons from the Tango icons pack of the Gnome project.

About

Swing library is an official Java GUI toolkit for the Java programming language. It is used to create Graphical user interfaces with Java. Swing is an advanced GUI toolkit. It has a rich set of components. From basic ones like buttons, labels, scrollbars to advanced components like trees and tables. Swing itself is written in Java. Swing is available for other languages too. For example JRuby, Jython, Groovy or Scala.
JRuby is a Java implementation of the Ruby programming language. JRuby can import any Java class.
There are two basic ways to execute the examples in this tutorial. One way is to install a Ruby NetBeans plugin. It contains JRuby as well. When you create a new Ruby project, be sure to select the JRuby platform.
The other way is to download a release from the jruby.orgwebsite.
$ tar -xzvf jruby-bin-1.5.6.tar.gz
$ mv jruby-1.5.6/ ~/bin
Installing JRuby is very easy. We extract the contents of the compressed archive and move the directory to a selected location. On my system, I have moved the directory to the bin directory of my home directory.
$ ~/bin/jdk1.6.0_21/bin/java -jar ~/bin/jruby-1.5.6/lib/jruby.jar simple.rb
We have installed JRuby in a selected directory. In the lib subdirectory, we will find jruby.jar file, which is used to execute JRuby scripts.
$ cat /usr/local/bin/jruby 
#!/bin/bash

~/bin/jdk1.6.0_21/bin/java -jar ~/bin/jruby-1.5.6/lib/jruby.jar $1
Optionally, we can create a bash file which will automatically start our JRuby scripts. We can then put the #!/usr/local/bin/jruby path to our scripts.

Simple example

In our first example, we will show a basic window on the screen.
#!/usr/local/bin/jruby

# ZetCode JRuby Swing tutorial
#
# This example shows a simple
# window in the center of the screen.
#
# author: Jan Bodnar
# website: www.zetcode.com
# last modified: December 2010

include Java

import javax.swing.JFrame


class Example < JFrame

def initialize
super "Simple"

self.initUI
end

def initUI

self.setSize 300, 200
self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE
self.setLocationRelativeTo nil
self.setVisible true
end
end

Example.new
While this code is very small, the application window can do quite a lot. It can be resized, maximized, minimized. All the complexity that comes with it has been hidden from the application programmer.
include Java
We include Java API to JRuby.
import javax.swing.JFrame
We import a JFrame class. The JFrame is a top-level window with a titlebar and a border.
self.initUI
We delegate the creation of the user interface to the initUI method.
self.setSize 300, 200
We set the size of the window.
self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE
This method ensures that the window terminates, if we click on the close button of the titlebar. By default nothing happens.
self.setLocationRelativeTo nil
We center the window on the screen.
self.setVisible true
Finally, the window is showed on the screen.

Tooltip

A tooltip is a small rectangular window, which gives a brief information about an object. It is usually a GUI component. It is part of the help system of the application.
#!/usr/local/bin/jruby

# ZetCode JRuby Swing tutorial
#
# This code shows a tooltip on
# a window and a button
#
# author: Jan Bodnar
# website: www.zetcode.com
# last modified: December 2010

include Java

import javax.swing.JButton
import javax.swing.JFrame
import javax.swing.JPanel


class Example < JFrame

def initialize
super "Tooltips"

self.initUI
end

def initUI

panel = JPanel.new
self.getContentPane.add panel

panel.setLayout nil
panel.setToolTipText "A Panel container"

button = JButton.new "Button"
button.setBounds 100, 60, 100, 30
button.setToolTipText "A button component"

panel.add button

self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE
self.setSize 300, 200
self.setLocationRelativeTo nil
self.setVisible true
end

end

Example.new
In the example, we set the tooltip for the frame and the button.
panel = JPanel.new
self.getContentPane.add panel
We create a JPanel component. It is a generic lightweight container. JFrame has an area, where you put the components called the content pane. We put the panel into this pane.
panel.setLayout nil 
By default, the JPanel has a FlowLayout manager. The layout manager is used to place widgets onto the containers. If we call setLayout nil we can position our components absolutely. For this, we use the setBounds method.
panel.setToolTipText "A Panel container"
To enable a tooltip, we call the setTooltipText method.
Tooltip
Figure: Tooltip

Quit button

In the last example of this section, we will create a quit button. When we press this button, the application terminates.
#!/usr/local/bin/jruby

# ZetCode JRuby Swing tutorial
#
# This program creates a quit
# button. When we press the button,
# the application terminates.
#
# author: Jan Bodnar
# website: www.zetcode.com
# last modified: December 2010

include Java

import javax.swing.JButton
import javax.swing.JFrame
import javax.swing.JPanel
import java.lang.System


class Example < JFrame

def initialize
super "Quit button"

self.initUI
end

def initUI

panel = JPanel.new
self.getContentPane.add panel

panel.setLayout nil

qbutton = JButton.new "Quit"
qbutton.setBounds 50, 60, 80, 30
qbutton.add_action_listener do |e|
System.exit 0
end

panel.add qbutton

self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE
self.setSize 300, 200
self.setLocationRelativeTo nil
self.setVisible true
end

end

Example.new
We position a JButton on the window. We will add an action listener to this button.
qbutton = JButton.new "Quit"
qbutton.setBounds 50, 60, 80, 30
Here we create a button. We position it by calling the setBounds method.
qbutton.add_action_listener do |e|
System.exit 0
end
We add an action listener to the button. The listener terminates the application.
Quit button
Figure: Quit button
This section was an introduction to the Swing toolkit with the JRuby language.

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